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This was all done in a 33-hour marathon after returning back to America.
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So the above (first post) Mario Kart 64 link will take you to my redone set.Ĭompare it to the game, CD release, or any other recording from the actual Mario Kart 64 OST and you will find a lack of mud and muffle, instead replaced with crispness, clarity, and brightness.Įnjoy that Rainbow Road and Victory Lap, for the first time ever this crisp, clear, and bright. The playlist descriptions are the definitive place to check for a set being HD, Retro HD, or Retro HD+. If I can’t stand my own recording of Victory Lap, there is a problem.īut as it turns out the Mario Kart 64 OST itself simply is muddy and muffled.Įnough of that crap. Since a lot of the accuracy issues were cleared up already, and I will get to the uncompressed GoldenEye 007 song later, the last part for this section of my post is just to explain my own accuracy settings. I couldn’t tolerate listening to any of them, including Victory Lap, which is a very important song for me to enjoy-it’s one of the best in video-game history. While listening to all my songs during my 2-week trip to South Korea I couldn’t stand how muffled the Mario Kart 64 set was. The Mario Kart 64 set has been redone (link above is still valid). The equipment I need for the Perfect Dark videos does not work and there will be no service until Monday. It was re-recorded with the same settings as Perfect Dark so as to make them a consistent set. GoldenEye 007 redone: (same link as before). I also may do games from other systems later. I plan on lots of games and may take requests at some point. This is now a long-term project of mine to remake the OST's from many games in high quality. Pilotwings 64 (maybe-I have been unsuccessful in reaching out to Dan Hess so far) I have made over 1,000 recordings since then and it shows in this new set.Īnd now I have a bunch of other games also all recorded with the same quality: If you have the previous set around you will be able to very quickly hear how far I have come over the last 2 years. My new GoldenEye 007 set blows the previous one away in all aspects. I decided to expand and practice making these recordings on other games and then revisit GoldenEye 007 and Perfect Dark after I had both a proper pipeline in place and experience to help me solve these issues and produce better results.
Goldeneye 007 uncompressed music plus#
Plus I was not sure why certain problems were present (the flat orchestra hit that trillions of people have mentioned was because of a wrong sample, but there were other issues with the balances between instruments, panning, etc.)
Goldeneye 007 uncompressed music manual#
After making my original GoldenEye 007 recordings I started on Perfect Dark and it was impossible to finish at the time because of how many manual patches I had to make to the MIDI files and other things, which is why the Perfect Dark set has been sitting there stale.